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3D Challenge - Texture Switches. Click Pics To Enlarge




This was done for a 3D challenge online which concentrated on Texture Switches. The basic concept was to model a head or a bust and make 3 different textures for the same model. The original head mesh was first modeled in Maya then brought over to Zbrush for sculpting. The UV Maps were made in UV LayOut and then textured in Cinema 4D Body Paint, Photoshop and Zbrush. Normal Maps, Specular Maps and Bump Maps were all made in ZBrush, Photoshop, Maya and Crazy Bump. They were rendered in Mental Ray and used Ambient Occlussion maps for shadows.

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