Wednesday
Anatomy Study. Click Pics To Enlarge
These Anatomy Studies were built for a modeling test for Anatomage with a triangle polygon limit of 60K each model. The Pelvic Bones were first built as a low polygon base mesh in Maya and then imported into Zbrush for a higher resolution sculpt. The final renders were made in Maya using Mental Ray. The only texture used was an Ambient Occulusion map and a custom shader with a bump map to replicate the surface of the bones. The stomach was first made by using a curve to get the profile and then circles to get the circumference. A sweep was then used to complete and then converted into polygons. The model’s texture were made in Photoshop and was hand painted. The veins on the stomach were all painted into the texture. Final Render images were rendered in Mental Ray with Ambient Occlussion shadow maps.
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