Thursday
Wednesday
3d Modeling Challenge - Mall Store. Click Pics To Enlarge
This was done for an Online 3D Challenge. The idea behind the challenge was to build a realistic store you would find inside a mall. I wanted to go with something modern and high tech so I researched a few award winning Interior Design firms and used some of their layouts as inspiration. Everything in the store was built in Maya. Textures were made in PhotoShop and the final images were rendered using Mental Ray. All textures were either hand painted or used photo references. Bump and Specular maps were made in Photoshop and Crazy Bump.
Kustomz Unlimited Inc - Custom Truck Design. Click Pics To Enlarge
This model was created for a customer who wanted to see a 3D concept of his car before it was built in real life. The entire model was built piece by piece for up close shots and were all built in Maya. Basic textures for the headlights and tires were used, the rest of the model is colored using custom shaders to replicate chrome and shiny paint. Rendered using Mental Ray and Mental Ray shadows.
Ashley Wood Robot. Click Pics To Enlarge
This was a very complex model with a very simple design. The model itself was built exactly the same way the toy was built. Each piece replicated the toy’s pieces in form and function. The entire model was made in Maya. The renders were used with a simple 3 point lighting setup and then rendered using Mental Ray and Mental Ray Shadows. The entire texture was made in Cinema 4D Bodypaint, Photoshop and Zbrush. The base texture was painted in Zbrush and Bodypaint and then brought over to Photoshop for detailing. They were all hand painted and also used photo reference textures.
3D Challenge - Texture Switches. Click Pics To Enlarge
This was done for a 3D challenge online which concentrated on Texture Switches. The basic concept was to model a head or a bust and make 3 different textures for the same model. The original head mesh was first modeled in Maya then brought over to Zbrush for sculpting. The UV Maps were made in UV LayOut and then textured in Cinema 4D Body Paint, Photoshop and Zbrush. Normal Maps, Specular Maps and Bump Maps were all made in ZBrush, Photoshop, Maya and Crazy Bump. They were rendered in Mental Ray and used Ambient Occlussion maps for shadows.
Shane Brown Web Design - Toy Site. Click Pics To Enlarge
Very simple model where the textures did most of the talking. The model was built the same exact way the toy is built in real life for detailed close up shots. All the textures were hand painted in Photoshop. For the sweater and bowtie, Photo reference pictures were used and manipulated in Photoshop as well.
Imperial Cycles Bike Designs. Click Pics To Enlarge
These models were built in Maya using low polygon base meshes and then smoothed out for high resolution renders. Since the models might be rendered up close, the models were built piece by piece for zoomed in shots. Basic textures were used with an array of shaders to replicate shiny paint and chrome. The final images were rendered in Mental Ray using Mental Ray shadows using a simple 3 light setup.
Anatomy Study. Click Pics To Enlarge
These Anatomy Studies were built for a modeling test for Anatomage with a triangle polygon limit of 60K each model. The Pelvic Bones were first built as a low polygon base mesh in Maya and then imported into Zbrush for a higher resolution sculpt. The final renders were made in Maya using Mental Ray. The only texture used was an Ambient Occulusion map and a custom shader with a bump map to replicate the surface of the bones. The stomach was first made by using a curve to get the profile and then circles to get the circumference. A sweep was then used to complete and then converted into polygons. The model’s texture were made in Photoshop and was hand painted. The veins on the stomach were all painted into the texture. Final Render images were rendered in Mental Ray with Ambient Occlussion shadow maps.
Denyse Jones reDesign - House Remodel. Click Pics To Enlarge
This house was done for Interior Designer Denyse Jones at reDesign. The Client wanted to add an extension to her house which would also act as a balcony for the second floor. An extension to the third floor was also proposed. This was a project where time constraints & constant changes were implicated. The renders were also for visualization and didn't need any fancy rendering. To maximize efficiency, the model were rendered using Maya’s stock renderer. The models were built with a low polygon count to also help with the reduction of scene size and render times. All models and textures were created in Maya and Photoshop using hand drawn textures and or photo references.
2D Artwork. Click Pics To Enlarge
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