



Base mesh created in Maya and sculpted in Zbrush.

















simple model where the textures did most of the talking. The model was built the same exact way the toy is built in real life for detailed close up shots. All the textures were hand painted in Photoshop. For the sweater and bowtie, Photo reference pictures were used and manipulated in Photoshop as well.














This house was done for Interior Designer Denyse Jones at reDesign. The Client wanted to add an extension to her house which would also act as a balcony for the second floor. An extension to the third floor was also proposed. This was a project where time constraints & constant changes were implicated. The renders were also for visualization and didn't need any fancy rendering. To maximize efficiency, the model were rendered using Maya’s stock renderer. The models were built with a low polygon count to also help with the reduction of scene size and render times. All models and textures were created in Maya and Photoshop using hand drawn textures and or photo references.